News for hackers. Stuff that matters.
Re:0x10c (Notch's new game) by thedufer on Saturday October 13, 2012 @09:32PM (#4650314)
He's talked about systems for sharing code so that non-programmers can find code that does what they want without actually needing to dive in. Not sure how well this will work out.
Re:0x10c (Notch's new game) by eupharis on Saturday October 13, 2012 @11:06PM (#4650466)
There have been a few companies that have tried this with computers in the past:

http://www.apple.com/

http://www.microsoft.com/

I think it just may work out!

Re:0x10c (Notch's new game) by jiggy2011 on Saturday October 13, 2012 @11:15PM (#4650483)
Joking aside, it will be interesting to see how the defacto sharing of source code ends up. Will it be open source in nature with people freely sharing code or will people guard their source to gain a competitive advantage?
Re:0x10c (Notch's new game) by eupharis on Saturday October 13, 2012 @11:19PM (#4650493)
Reply to jiggy:

A great point. I can't wait for the first trojan that takes control of your ship and transfers control to a different player.

Will people be able to share binaries or just source?

Re:0x10c (Notch's new game) by jiggy2011 on Saturday October 13, 2012 @11:33PM (#4650525)
IIRC the game emulates a CPU (either 8 or 16 bit can't remember), which means that at a basic level the binaries and source will be the same thing since the only language supplied with the game will be a form of assembler.

Of course we can expect people will create compilers (I believe some already have) to compile other languages down to the assembly used in the game.

The viruses/trojans will be an interesting thing, I believe notch said that it will be up to players to protect themselves from these.

There's a risk here though for essentially turing complete griefing, so hopefully there will be something to help protect newbies from accidentally running some horrible code.

Re:0x10c (Notch's new game) by eupharis on Saturday October 13, 2012 @11:41PM (#4650546)
Well, I'm sure Norton will put out something. Of course, when running it, your ship's hyperdrive will become 50% slower.

(Sidenote: Ah ok. So that's how to reply on HN once a comment thread has reached a certain depth: click link then reply.)

Re:0x10c (Notch's new game) by lmm on Sunday October 14, 2012 @05:08AM (#4651070)
>(Sidenote: Ah ok. So that's how to reply on HN once a comment thread has reached a certain depth: click link then reply.)

I don't think it's about depth; you can't reply to very new comments (presumably to give people a chance to delete mistakes?) but if you refresh the page a minute or two later the reply link will be there as normal.

Re:0x10c (Notch's new game) by icebraining on Sunday October 14, 2012 @09:28AM (#4651415)
The reply link takes more time to appear as the thread becomes deeper. The purpose is to create a 'cool off' period to avoid very heated discussions.
Re:0x10c (Notch's new game) by eupharis on Sunday October 14, 2012 @11:58PM (#4653693)
Ah, good to know. Still, seems silly when you can just click link then type in a reply.
Re:0x10c (Notch's new game) by Zecc on Sunday October 14, 2012 @10:11AM (#4651466)
The viruses/trojans will be an interesting thing, I believe notch said that it will be up to players to protect themselves from these.

--

Indeed: https://twitter.com/notch/status/187474819980328962

And I won't stop viruses, the players will have to do that themselves.

--

And https://twitter.com/notch/status/187451555384004610 :

@Kyle_Baran: Is it possible for players to give malicious code that negatively affects their ship? This should be encouraged in multi.

@notch: yes. It's a fully functioning computer.

Re:0x10c (Notch's new game) by thedufer on Sunday October 14, 2012 @11:53AM (#4651646)
And we spend an incredible number of cycles on anti-virus. A 100kHz machine can't afford this. My "how well" comment was about whether the system will break down due to trust issues.