Re:Server-rendered multiplayer games with Lua (no client code)
by brunovcosta on Monday January 05, 2026 @09:50AM
(#46499374)
Not exactly, since they aren't opinionated in the game engine, they can't control what "primitives" are being used to render.. they probably just encode video
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Re:Server-rendered multiplayer games with Lua (no client code)
by ycombinatrix on Monday January 05, 2026 @10:53AM
(#46500262)
I guess you're right, all their talk about working with game developers was probably just to get the games working on their hardware.