Re:Server-rendered multiplayer games with Lua (no client code)
by tnelsond4 on Sunday January 04, 2026 @07:14PM
(#46493823)
Since you're doing this is rust, try experimenting to see what would happen if you did zstd compression using a dictionary on the data you're sending back and forth, it might give you a performance benefit.
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Re:Server-rendered multiplayer games with Lua (no client code)
by brunovcosta on Sunday January 04, 2026 @07:28PM
(#46493921)
I will definitely try it!
I'm using Gzip since it comes with all browsers hence a easy approach
That said, I will find som zstd decompressor for js/wasm and try!