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Re:Server-rendered multiplayer games with Lua (no client code) by brunovcosta on Sunday January 04, 2026 @06:30PM (#46493523)
You're correct

My approach lives in some place between video streaming and data streaming in terms of performance

It's not intended to be faster than a proper client that brings a lot of logic and information that diminish the amount of information required to be transfered

My proof of concept is more about: Can my dev exp be much better without relying on the video streaming approach? (which is havier)

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