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Re:Claude wrote a functional NES emulator using my engine's API by bugfix on Wednesday December 31, 2025 @10:03AM (#46444690)
If you let it, Claude Code will write a comment for almost every single line of code.
Re:Claude wrote a functional NES emulator using my engine's API by mikepurvis on Wednesday December 31, 2025 @10:13AM (#46444806)

    # Assign value of x to y
    y = x
Re:Claude wrote a functional NES emulator using my engine's API by ziml77 on Wednesday December 31, 2025 @01:40PM (#46446948)
Even if you try to get them to not, they will still overcomment the code. Or at least overcomment it from the perspective of a human. From the perspective of the LLM, I suspect the comments are necessary for it to be able to get the code output correct.
Re:Claude wrote a functional NES emulator using my engine's API by theshrike79 on Wednesday December 31, 2025 @03:38PM (#46448050)
It's also a discoverability tool. If the code has good docstrings and decent naming for functions/variables it's a lot easier for the LLM to find the correct places to edit.