I’d be careful before telling people to “get a grip”.
I thought this post was weird for a few reasons, so I read through your resume, which perfectly explained everything. You're the author of that voxel engine I keep seeing get posted, but you have absolutely no experience in the industry, not even bushleague itch.io stuff. I wouldn't normally call someone out for any of this, but who are you to tell anybody to get grip? You don't even know what you're talking about, which is why your reply is simultaneously naive and a non-sequitur. Chill out. You have a cute toy engine, but it's nothing more than portfolio padding. Until you've actually shipped a real game from start to finish, you've got no room to act like this. A little bit more self awareness please.
That said, it's easy to throw shade from a new, blank account. Nothing to lend credibility to your statements, not even bushleague itch.io stuff, or a cute, toy engine. Give me the goods, otherwise you're just blowing smoke.
> your reply is simultaneously naive and a non-sequitur
Basis? Pretty watery rebuttal for someone so sure of themselves.
Tell me you don't work on game engines without telling me..
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Modern engines are the cumulative result of hundreds of thousands of engine-programmer hours. You're not rewriting Unreal in several years, let alone multiple times in one year. Get a grip dude.