I suppose a URL with checksum is kinda sorta equivalent. But the article adds a bunch of new layers and complexity to avoid “downloading Cuda for the 4th time this week”. A whole lot of problems don’t exist if they binary blobs exist directly in the monorepo and local blob store.
It’s hard to describe the magic of a version control system that actually controls the version of all your dependencies.
Webdev is notorious for old projects being hard to compile. It should be trivial to build and run a 10+ year old project.
I don’t think they’re opposites. It seems orthogonal to me.
If you have a bunch of remote execution workers then ideally they sit idle on a full (shallow) clone of the repo. There should be no reason to reset between jobs. And definitely no reason to constantly refetch content.
WORKSPACE files came into being to prevent needing to do that, and now we're on MODULE files instead because they do the same things much more nicely.
That being said, Bazel will absolutely build stuff fully offline if you add the one step of running `bazel sync //...` in between cloning the repo and yanking the cable, with some caveats depending on how your toolchains are set up and of course the possibility that every mirror of your remote dependency has been deleted.
Not every dependency in Bazel requires you to "first invent the universe" locally. Lots of examples of this like toolchains, git_repository, http_archive rules and on and on. As long as they are checksum'ed (as they are in this case) so that you can still output a reproducible artifact, I don't see the problem