Re:Meta Is Using the Linux Scheduler Designed for Valve's St...
by ffsm8 on Wednesday December 24, 2025 @01:23AM
(#46372999)
from my understanding of the technique youre wrong despite being 80% sure ;)
any changes to the code or textures will need the same preprocessing done. large patch size is basically 1% of changes + 99% all the preprocessed data for this optimization
any changes to the code or textures will need the same preprocessing done. large patch size is basically 1% of changes + 99% all the preprocessed data for this optimization