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Re:Meta Is Using the Linux Scheduler Designed for Valve's St... by ffsm8 on Wednesday December 24, 2025 @01:23AM (#46372999)
from my understanding of the technique youre wrong despite being 80% sure ;)

any changes to the code or textures will need the same preprocessing done. large patch size is basically 1% of changes + 99% all the preprocessed data for this optimization

Re:Meta Is Using the Linux Scheduler Designed for Valve's St... by laggyluke on Wednesday December 24, 2025 @02:15AM (#46373245)
How about incorporating postprocessing into the update procedure instead of preprocessing?