io_uring didn't change that, it only got rid of the syscall overhead (which is still present on Windows), so in actuality they are two different technical solutions that affect different levels of the stack.
In practice, Linux I/O is much faster, owing in part to the fact that Windows file I/O requires locking the file, while Linux does not.
https://learn.microsoft.com/en-us/windows/win32/api/ioringap...
Although Windows registered network I/O (RIO) came before io_uring and for all I know might have been an inspiration:
https://learn.microsoft.com/en-us/previous-versions/windows/...
You can see shims for fork() to stop tanking performance so hard too. IOUring doesnt map at all onto IOCP, at least the windows subtitute for fork has “ZwCreateProcess“ to work from. IOUring had nothing.
IOCP is much nicer from a dev point of view because your program can be signalled when a buffer has data on it but also with the information of how much data, everything else seems to fail at doing this properly.
IO_Uring is still a pale imitation :(