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Re:A simple leaderboard changed player behavior in my puzzle... by keini on Thursday December 18, 2025 @07:02PM (#46320596)
This is exactly the feeling I was aiming for. FuseCells was designed around quiet progress rather than competition — small visual confirmations that you’re improving, even if no one else is watching. It’s interesting how little it takes (a light, a completed grid) to trigger that “just one more” mindset.

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