Re:A simple leaderboard changed player behavior in my puzzle...
by keini on Thursday December 18, 2025 @07:02PM
(#46320596)
This is exactly the feeling I was aiming for.
FuseCells was designed around quiet progress rather than competition — small visual confirmations that you’re improving, even if no one else is watching.
It’s interesting how little it takes (a light, a completed grid) to trigger that “just one more” mindset.
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