On this setup my rats were only habituated, they did not end up playing Doom. Even habituation seamed super slow, they were a year old when I started it. On the previous setup though, when they learnt to run on the ball and how that influences their reward, they got hooked. I believe they enjoy not just the reward, they get a sense of how their actions influence the game and they like that. They would run on the ball so much at some point they wouldn't even bother drinking all the juice and it was just dripping on the setup.
No idea what they would best like to play. It needs to be a first person game though, that's what they are able to understand how to handle, it's more natural to them.
Thank you for taking the time to give feedback! I also hope pet VRs become a thing and people can connect with their pets virtually too!
But on the rat part, that is super interesting! I was suspecting they might not like Doom because shooting a gun might be such a foreign concept to them that it breaks immersion. But it seems like you say they like running around in the simulated environment? (Time for Cheeze-Doom? lol)
Again, super cool and thank for releasing things! This is that crazy stuff I just love to see people exploring.
And here's a thing I knew had to exist: a doom mod/level set on a moon made of cheese... https://youtu.be/XxdeUbE9kvw?si=_cpJQKuDy87BN7EP&t=10m20s
But yeah, I'd wager too subtle. I'm also questioning now how much rats use smell for navigating their environments. I notice that my cat is a lot more smell oriented than I initially thought and I think it makes a big difference. Hard to tell though.
(Good book on the general topic of measuring animal intelligence: "Are We Smart Enough to Know How Smart Animals Are?" by Frans de Waal)
Consider making the screen panoramic around a larger radius rather than just around the head, perhaps on the order of ball diameter. This reduces the visual stereodisparity mismatch and lowers the cognitive load for habituation.
Consider also making the trigger chin- or bite-activated to allow simultaneous shooting and moving.
The hiss of the bombs gets him a bit angry though. Parrots hiss and it kind of sounds like that.
# Suggestion:
You really should release parts as parametric or at least the source files. I see everything is an STL and STLs are just a pain to work with. Suppose we want to try with mice? Or what about my cat? I do not expect just scaling in my slicer is going to end up with a good result, I'll need to redo everything from scratch. But parametric parts? That gives us a lot faster iteration. That gives you a lot faster iteration too! I highly recommend taking that approach when designing and I find it is worth it more often than not.
Could you add cost estimates to the BOM? These never need to be accurate but I always find it helpful when estimating a project. You're just saving people from the time it takes to click every single link and throw them into a calculator. And informs people very quickly what to innovate on to drive costs down. (Sorry, BOMs without cost estimates are a big pet peeve of mine)
# Questions:
- Do the rats enjoy playing Doom?
- Are there specific games the rats like to play?
I've never thought about what types of videogames other animals would enjoy, but damn if you didn't just open Pandora's Box here. I actually think we could learn a lot about them (and even their specific personalities) from this question. It gives a whole other level of refinement than just knowing what my cat's favorite toys and games are...
And also, thanks for open sourcing this! I'm excited to see what comes of it!