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Re:Craft software that makes people feel something by eikenberry on Thursday December 11, 2025 @03:08PM (#46236457)
> That model depended on personal wealth or (more often) patronage.

"They make something for themself, .."

For the vast majority of people this means doing it on the side, in addition to their day-job. I've known a lot of artists in my time and we all have day jobs. You do art for yourself because you love to create, not expecting to make any significant money on it.

Re:Craft software that makes people feel something by nospice on Thursday December 11, 2025 @03:21PM (#46236616)
Right, which works great if your daytime job is being a professor at Oxford, but maybe less so if your only opportunity is farm labor or other physically exhausting job.

Today, more people have the opportunity to dabble in art than ever before.

Re:Craft software that makes people feel something by frutiger on Thursday December 11, 2025 @04:36PM (#46237508)
He started writing his stories long before he was a Professor. It was while he was a young man fighting in the First World War.
Re:Craft software that makes people feel something by nicbou on Thursday December 11, 2025 @08:51PM (#46239971)
Right, which works great if your daytime job is fighting in the trenches, but maybe less so if your only opportunity is software development or other mentally exhausting job.
Re:Craft software that makes people feel something by pdmccormick on Friday December 12, 2025 @08:34PM (#46251124)
Bravo lol
Re:Craft software that makes people feel something by mrec on Thursday December 11, 2025 @05:23PM (#46238094)
Personally I've found it much easier to sustain creative stuff on the side while doing a non-knowledge-based job than a knowledge-based one. Mental exhaustion is much more of a drag than physical. (Though the knowledge-based hours were longer too, which I'm sure was a factor.)