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Re:Super Mario 64 for the PS1 by zamadatix on Wednesday December 10, 2025 @07:56PM (#46226290)
The GBA version does actually leverage dynamic polygon splitting in direct reference to how PS1 games used this approach https://www.youtube.com/watch?v=1Oo2CZWbHXw&t=271s

I think the resolution makes it particularly rough though.

Re:Super Mario 64 for the PS1 by whizzter on Thursday December 11, 2025 @01:21PM (#46234971)
Almost felt like the second video (despite being older) looked better in terms of texture jumping, looking closer now the wandering textures actually seems more to be more of an clipping issue than directly perspective correction related.