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Re:Super Mario 64 for the PS1 by kibwen on Wednesday December 10, 2025 @04:28PM (#46224134)
Given that this is HN, I'm contractually obligated to mention that the GBA port is written in Rust: https://www.digitec.ch/en/page/the-impossible-port-super-mar...
Re:Super Mario 64 for the PS1 by pmarin on Thursday December 11, 2025 @06:05AM (#46229946)
That sound more like a demake than a port. Very cool anyway.
Re:Super Mario 64 for the PS1 by deaddodo on Thursday December 11, 2025 @09:59AM (#46232174)
A demake would be a reimagining of a modern game into the style and aesthetics of the time. E.g. taking God of War and turning it into a 2D Shinobi-style platformer for Sega Genesis. Or turning Gran Turismo into a Mode7-style racer on SNES.

In this case, the creator wrote a custom 3D renderer and recreated the models/meshes to get as close of an approximation of the N64 experience onto the GBA.

I wouldn't call it a port necessarily ("recreation" seems more apt), but it's closer to that than a demake.