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Re:Kaiju – General purpose 3D/2D game engine in Go and Vulka... by jadsfwasdfsd on Tuesday December 09, 2025 @08:37PM (#46213048)
Why would you want segmented stacks, cgo FFI overhead, goroutines, & asynchronous preemption for a game engine? Odin is better suited than Go is for this type of software. Almost any programming language would have been a better choice here. This is rage bait I'm sure.

Maybe TinyGo can save their ass here?

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