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Re:Show HN: Powderkeg, a realtime, synchronous, multiplayer ... by DrCatbox on Thursday October 04, 2012 @05:00PM (#4614372)
Ah bomberman! Very cool. The game is a bit laggy for some reason for me, but still cool.

How long did it take to make the graphics/sprites?

Re:Show HN: Powderkeg, a realtime, synchronous, multiplayer ... by statico on Thursday October 04, 2012 @08:06PM (#4615074)
Adam, our artist, was usually blocked on us, the guys implementing feature code. I believe it he spent around 130 hours from concept to completion.