Re:0.3 - 0.2 == 0.2 - 0.1 is falsy. Which language gets this...
by anonymouz on Thursday October 04, 2012 @03:11PM
(#4613827)
This seems to be a very sensible default way to handle the comparison, assuming the programmer already knows about the problems with floating point math. A programmer who does not know about that will probably trip up sooner or later no matter how the language implements comparison.
So personally I would not see it as "right" (or "wrong"), simply because it is a choice between many different methods with their own advantages and disadvantages. I view this not as a problem a language can (or has to) solve, but as one a programmer has to be aware of and has to solve depending on his particular application.
And you would probably look at what it does with disgust, given that it breaks transitivity of equality (that is, there are numbers such that a==b and b==c but a<>c). However, in practice it does work very well. You can still run into weird corners, but e.g.
always holds true, unlike with C comparison semantics.