Re:Games using anti-cheats and their compatibility with GNU/...
by iknowstuff on Monday December 01, 2025 @12:15PM
(#46110014)
It takes a stable ABI and a single target for apps. Don’t expect music production to ever show up for gnu/linux. Maybe Android
[ Parent
| on HN ]
Re:Games using anti-cheats and their compatibility with GNU/...
by amanaplanacanal on Monday December 01, 2025 @12:56PM
(#46110595)
Bitwig is available for Linux, but I don't know what the limitations are.
Re:Games using anti-cheats and their compatibility with GNU/...
by 999900000999 on Monday December 01, 2025 @02:15PM
(#46111720)
A lot of VSTS aren't going to work even with tricks like WINE.
They often have complicated auth systems, etc.
I don't really want to learn a new DAW.
Re:Games using anti-cheats and their compatibility with GNU/...
by officeplant on Monday December 01, 2025 @03:16PM
(#46112596)
A lot of people give high praise to Yabridge, but I myself haven't tried using it for my existing VST library and just found alternative plugins that work with linux.
Re:Games using anti-cheats and their compatibility with GNU/...
by ronsor on Monday December 01, 2025 @04:48PM
(#46113750)
> They often have complicated auth systems, etc.
The paranoia audio devs have with piracy is insane. Ironically I think the worse your DRM is, the more your product should be pirated :)
Re:Games using anti-cheats and their compatibility with GNU/...
by 999900000999 on Monday December 01, 2025 @05:36PM
(#46114333)
It's often 20% DRM and 80% marketing.
Ohh cool, this plugin is "free". Looks like I have to register for an account and install a bunch of unrelated crap I really don't want.
The up selling never stops.
Then again. 30 years ago a lot of these trucks were straight up impossible without spending tens of thousands.