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Re:UI/UX and Subjectivity by dreamdu5t on Monday October 01, 2012 @11:33PM (#4600524)
UI/UX is not subjective. Design may be objectively measured by its ability to satisfy users' actionable needs. Design is a solution to a problem. The author is conflating form with function. Form follows function.
Re:UI/UX and Subjectivity by exodust on Tuesday October 02, 2012 @10:34AM (#4602154)
If 1 + 1 is the problem but the solution can be a range of numbers, then it's time to admit that design is more subjective than you'd like it to be. It's more than a "solution to a problem" which just sounds like you're trying to fix a broken oven.

"Ability to satisfy user's actionable needs"... Oh please, there's a million ways to satisfy actionable needs. Just how are you going to measure user satisfaction with the design you've chosen? A yes/no survey? Your bosses opinion? Your colleague's opinion?

How about showing some guts and using your own intuition! Your own preferences, feelings, thoughts, emotions, visions, all that SUBJECTIVE fuzzy stuff. Don't be afraid, it's what humans are good at, particularly creative humans and artists, and it's how good design happens.

The logical, rational, "satisfying the user's needs" part of design, is the easy stuff. Even programmers who are usually afraid of design can figure out logical IA and a sensible UX.

The same conservative scientific argument can be applied to all art, including all the weird stuff we see at the biennale. That is, "it can be measured by the effectiveness with which the viewer engages or responds to the work, and how the artist communicates meaning and expression and...." Yeah yeah. Sure. We could attempt to evaluate the piece that way, but how about we just use our built-in subjective powers instead. And we'll get a better outcome as a result.

Re:UI/UX and Subjectivity by publicfig on Tuesday October 02, 2012 @02:15AM (#4600787)
You may want to re-read the article as it argues the same (or at least a similar) point that you are.