Re:How Quake.exe got its TCP/IP stack
by badocr on Tuesday November 18, 2025 @12:45PM
(#45969549)
I recall reading about TCP/IP-powered Internet multiplayer DOS Quake in TECHINFO.TXT that shipped with the retail version of the game, and I quote:
I looked around a little and sure enough, a copy of the software was avaiable in a subdirectory of idgames(2?) at ftp.cdrom.com. I knew nothing about TCP/IP networking at the time, so it was a struggle to get it all working, and in the end, the latency and overall performance was miserable and totally not worth it. Playing NetQuake with WinQuake was a much more appropriate scenario.
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