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Re:Fog of World by Dramatize on Saturday September 29, 2012 @05:53PM (#4591045)
You and I might be able to justify the price, but 99% of the people I know will not.

That means this is not a product I would be able to get most of my social group to use.

Re:Fog of World by igorgue on Saturday September 29, 2012 @06:03PM (#4591068)
You mean people who travel around the world can't spend 5 bucks on an iPhone app, makes sense :-)
Re:Fog of World by andrewflnr on Saturday September 29, 2012 @06:27PM (#4591123)
What he means is that most people, including those in his social circle, are irrational about paying for apps, and so won't use it.
Re:Fog of World by olefoo on Saturday September 29, 2012 @07:24PM (#4591281)
Are they being irrational?

Most apps are opened once, twice at most. A small percentage of apps downloaded are used at all after the first day on the user's device. A very few make it into daily use; and most of those are on the device the day it's purchased.

This is because most apps are not compelling experiences.

If you factor in the risk that this app, like most of the ones they have seen so far; will not be in their life for more than 10 minutes... I would say they are being rational in their pricing bias.

There are two ways around this. You can communicate your value ahead of time to your potential customers, which Fog Of World does fairly well. Or you can build a business model that has usage based pricing through in-app purchases, so that people who are regular users are paying their way.

Re:Fog of World by corporalagumbo on Saturday September 29, 2012 @10:47PM (#4591796)
Just curious, are there any sites which show most-used apps?
Re:Fog of World by andrewflnr on Saturday September 29, 2012 @10:45PM (#4591789)
All good points. I was mostly responding to the GGP's snark.
Re:Fog of World by zachalexander on Saturday September 29, 2012 @07:13PM (#4591242)
It makes perfect sense.

Probably my most well-traveled friend is far from well-off. She just prioritizes travel over many other things in her life, like $5 mobile apps that don't solve any specific problem.