Re:MMO xkcd WebSockets fixed by PubNub
by Retric on Thursday September 27, 2012 @05:34PM
(#4583045)
There are a fair number of browser based strategy games such as evony.com where latency is not really an issue. It's mostly a question of how to handle communication between back end servers and 'world' chat that's the real scaling issue.
[ Parent
| on HN ]
It should be more than adequate for strategy or turn based games. Perhaps I should have been more clear that I was talking about latency sensitive MMOs, like shooters or anything where your position and movement in time are critical to the gameplay.