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Re:MMO xkcd WebSockets fixed by PubNub by Retric on Thursday September 27, 2012 @05:34PM (#4583045)
There are a fair number of browser based strategy games such as evony.com where latency is not really an issue. It's mostly a question of how to handle communication between back end servers and 'world' chat that's the real scaling issue.
Re:MMO xkcd WebSockets fixed by PubNub by stagas on Friday September 28, 2012 @12:49AM (#4584350)
It should be more than adequate for strategy or turn based games. Perhaps I should have been more clear that I was talking about latency sensitive MMOs, like shooters or anything where your position and movement in time are critical to the gameplay.