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Re:Problems Raytracing Doesn't Solve by moviewatcher on Thursday September 27, 2012 @11:56AM (#4581246)
so, traditionally, things that have been implemented in software, have then been implemented in hardware, to accelerate the process. Is this possible to do with raytracing?
Re:Problems Raytracing Doesn't Solve by Geee on Thursday September 27, 2012 @01:08PM (#4581654)
Current GPUs are very suitable for ray tracing, because raytracing can be almost completely parallelized and GPUs are programmable nowadays. However, one problem (huge) is random memory access. When rays can bounce at objects scattered very far from each other, it's difficult to keep anything cached. Nevertheless, most current realtime raytracers are GPU implementations, some are hybrid GPU/CPU.