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Re:Problems Raytracing Doesn't Solve by jiggy2011 on Thursday September 27, 2012 @10:11AM (#4580756)
A* is fine if you have a single moving object navigating a static scene. Problem is that most game scenes aren't static so you either have to recalculate on every movement (very expensive) , break it down to smaller paths (possibly leading to very sub optimal paths) or wait for it to get stuck (at which point it might become impossible to be unstuck).

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