Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by dfxm12 on Saturday October 11, 2025 @06:29PM
(#45553211)
Are we at a point where graphics and gameplay in 10-year-old games is good enough?
Personally, there are enough good games from the 32bit generation of consoles, and before, to keep me from ever needing to buy a new console, and these are games from ~25 years ago. I can comfortably play them on a MiSTer (or whatever PC).
Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by pipes on Sunday October 12, 2025 @11:06AM
(#45558716)
Yep, I have a mister and a steam deck that's mainly used for emulators and old pc games. I'm still chasing old highs
Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by taraindara on Saturday October 11, 2025 @06:09PM
(#45553108)
If the graphics aren’t adding to the fun and freshness of the game, nearly. Rewatching old movies over seeing new ones is already a trend. Video games are a ripe genre for this already.
Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by dehrmann on Saturday October 11, 2025 @06:45PM
(#45553304)
Now I'm going to disagree with myself... there came a point where movies started innovating in storytelling rather than the technical aspects (think Panavision). Anything that was SFX-driven is different, but the stories movies tell and how they tell them changed, even if there are stories where the technology was already there.
But we did hit a point where the games were good enough, and better hardware just meant more polygons, better textures, and more lighting. The issues with Unreal Engine 1 (or maybe just games of that era) was that the worlds were too sparse.
> over saturation of samey games
So that's the thing. Are we at a point where graphics and gameplay in 10-year-old games is good enough?