Re:AMD and Sony's PS6 chipset aims to rethink the current gr...
by cubefox on Saturday October 11, 2025 @05:48PM
(#45552993)
What if we keep the number of triangles constant per pixel, independently of scene complexity, through something like virtualized geometry? Though this would then require rebuilding part of the BVH each frame, even for static scenes, which is probably not a constant operation.
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