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Re:WebGPU and the Price of Compiling WGSL by flohofwoe on Tuesday October 07, 2025 @03:01AM (#45500164)
> I don't understand why WebGPU does not accept pre-compiled shaders.

See here for one 'technical pov' from somebody who was involved:

https://kvark.github.io/spirv/2021/05/01/spirv-horrors.html

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