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Re:WebGPU and the Price of Compiling WGSL by flohofwoe on Tuesday October 07, 2025 @03:00AM (#45500154)
The native WebGPU implementations accept SPIRV as input, but (AFAIK) it's still taken apart, validated, and translated into the backend-specific shader bytecode formats (AFAIK even for the Vulkan backends the SPIRV isn't simply passed through - at least in Dawn/Tint, not sure about wgpu.rs)

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