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Re:Apps SDK by tracker1 on Monday October 06, 2025 @03:24PM (#45495239)
Because it was buggy, known for security holes and the single biggest source of application crashes in all software in the late 90's through early 00's.
Re:Apps SDK by jjtheblunt on Monday October 06, 2025 @03:38PM (#45495377)
you missed the "it drained battery like there was no tomorrow" argument.
Re:Apps SDK by tracker1 on Monday October 06, 2025 @04:08PM (#45495720)
I never really used it detached from a wall... mostly from work projects.
Re:Apps SDK by moralestapia on Monday October 06, 2025 @03:32PM (#45495319)
We get it, you drank the kool-aid.
Re:Apps SDK by tracker1 on Monday October 06, 2025 @04:07PM (#45495710)
Drank the kool-aid?!? I worked in the eLearning space, I was a prominent user and developer for Flash/Flex content... there was some interesting tooling for sure, I also completely disabled it on my home computers as a result of working with it.

I had a lot of hopes after the Adobe buyout that Flash would morph into something based around ActionScript (ES4) and SVG. That didn't happen. MS's Silverlight/XAML was close, but I wasn't going to even consider it without several cross-platform version releases.

Re:Apps SDK by moralestapia on Monday October 06, 2025 @04:54PM (#45496205)
>I was a prominent user and developer for Flash/Flex content

I was as well. It wasn't as bad as people describe it. It was an amazing platform, HTML5 just recently caught up.

In retrospective, Adobe should have open sourced it.

>MS's Silverlight/XAML was close

Hahahahahha, yeah sure! That tells me everything I need to know.

Re:Apps SDK by tracker1 on Monday October 06, 2025 @05:01PM (#45496284)
I agree it should have been open-sourced (at least the player portion)...

As for Silverlight, I mean the technology itself was closer to where I wanted to see Flash go. I'm not sure why you're laughing at that.

edit: as for not being as bad as people describe it... you could literally read any file on the filesystem... that's a pretty bad "sandbox" ... It was fixed later, but there were different holes along the way, multiple times.