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Re:MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little Mo... by fearless on Thursday September 20, 2012 @12:35PM (#4549355)
Something doesn't make sense here. If they're profitable and making millions, why are they raising more bridge funding at the last round's valuation and taking on more dilution?
Re:MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little Mo... by joshbuckley on Thursday September 20, 2012 @12:47PM (#4549418)
Hey, Josh (MinoMonsters CEO) here. Whilst I can't talk on the terms of this financing, we actually raised this round prior to our more successful launch. The money's now being used to accelerate our growth.
Re:MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little Mo... by juniorer on Thursday September 20, 2012 @12:59PM (#4549487)
Because it looks like they have ~10 people and according to the top grossing charts on iOS they make a few hundred dollars a day. Gotta keep it going until better metrics and results, I presume.
Re:MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little Mo... by AznHisoka on Thursday September 20, 2012 @12:42PM (#4549389)
Because they're not profitable and not making millions.

1) 19 reviews in the App Store. 2) It's free

Money doesn't grow on trees unfortunately.

Re:MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little Mo... by joshbuckley on Thursday September 20, 2012 @12:48PM (#4549429)
1) We have 9,516 Ratings in the US, 19 for a small bug fix we submitted yesterday. (http://itunes.apple.com/us/app/minomonsters/id477750637?mt=8)

2) We're a free-to-play iOS game, our revenue is through in-app purchases.