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Re:Blender 4.5 brings big changes by ansgri on Friday October 03, 2025 @04:15AM (#45460371)
For me the problem is less the UI but weird bugs / unimplemented cases in its modeling kernel. Some lofts and tubes just refuse to work for no apparent (to me, a non-expert in CAD) reason. Even worse, simple fillets sometimes don't work as expected on moderately complicated bodies. Maybe if you're an expert you can avoid these case, but it's extremely frustrating to spend several hours successfully modeling the general shape only to be unable to apply simple dress-up features.

I'd really like to use it and master it further, but CAD is not something I need often, and in F360 any geometry I've needed just works.

Re:Blender 4.5 brings big changes by jwagenet on Friday October 03, 2025 @11:22AM (#45464009)
Yea the open cascade kernel underpinning freecad (and python libraries like build123d and cadquery) has a number of rough edges. Many can be avoided, but that unfortunately requires a bit of experience.

IMO, lofts are often not the best tool for many jobs, but planning around fillet issues can be a pain.