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Re:I built and launched the first AirPods-Controlled Game by anileated on Sunday September 28, 2025 @10:11PM (#45409801)
Yup.

Since the author of the app mentioned reverse engineering, analyzing audio is a way that immediately came to mind. It should be quite precise, too, only at the expense of extra CPU cycles.

I did not imply that there is no API to get head tracking data (even though Google search overview straight up says that). It’s mostly a thought experiment. Kudos for digging up CMHeadphoneMotionManager.

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