Re:A WebGL game where you deliver messages on a tiny planet
by kridsdale1 on Sunday September 28, 2025 @12:58AM
(#45401889)
Don’t neglect that 2020+ mobile chips are better at graphics than PlayStation 4.
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Re:A WebGL game where you deliver messages on a tiny planet
by crumby on Sunday September 28, 2025 @09:36AM
(#45404242)
I did not know that.
Re:A WebGL game where you deliver messages on a tiny planet
by peanutz454 on Sunday September 28, 2025 @09:49AM
(#45404305)
Even if it is only true in theory, it is still amazing to know.
Re:A WebGL game where you deliver messages on a tiny planet
by CaptainOfCoit on Sunday September 28, 2025 @10:02AM
(#45404390)
Fun quip but doesn't seem to be true in practice (if we're talking strictly smartphones, not tablets).
PS4 specs: ~1.84 TFLOPS FP32, 18 GCN CUs @ 800 MHz, 8 GB GDDR5 @ 176 GB/s.
I think maybe some released-yesterday phone might get close on spikes/bursts, but not on any sustained loads, like gaming, nor would the beat the PS4 on image quality either.
Re:A WebGL game where you deliver messages on a tiny planet
by hedora on Sunday September 28, 2025 @10:51AM
(#45404750)
The CPU on the iPhone 13 mini (apple’s last phone, in my opinion) wins:
https://www.cpu-monkey.com/en/compare_cpu-sony_playstation_5...
Shader throughput (shader count times base clock) is similar too: https://gadgetversus.com/processor/apple-a15-bionic-vs-amd-l...
The iPhone wins on boost shader throughput by a lot, but that’ll throttle. The ps4 has more, slower gpu cores. Not sure how gpu memory bandwidth compares.