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Re:Just Cause 2 Multiplayer: Behind the scenes with gaming's... by zmanji on Monday September 17, 2012 @03:33PM (#4534397)
If 50% of your clients are cheating, are you really playing a game?
Re:Just Cause 2 Multiplayer: Behind the scenes with gaming's... by derefr on Monday September 17, 2012 @03:55PM (#4534527)
If you can write a little C program that speaks enough of the game's wire protocol to simulate a bot, send nasty packets, and also provide a vote of confidence when other bots ask if those packets are correct--and then run 100000 of them over a few machines--then 99.999% of your clients could be "cheating" while there are still people trying to play a real game.