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Re:Just Cause 2 Multiplayer: Behind the scenes with gaming's... by YokoZar on Monday September 17, 2012 @02:02PM (#4533889)
One major problem with this is there are plenty of legitimate communications that will originate from a single client -- namely, those client's in-game actions!

Any cheating that takes the form of something "possible" for a client to do would be undetectable under such a scheme. (eg aimbotting)

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