Re:How can one manage thousands of IF…THEN…ELSE rules?
by teamonkey on Monday September 17, 2012 @11:42AM
(#4533068)
If I was given the task to integrate cow herds in a computer game, my first instinct would be BOIDS/flocking, adding in weights for wind velocity and sun. It's fast and lends itself to predictable behaviour which is beneficial to the player.
It may not necessarily be realistic but then most players won't be familiar with cow movements.
It may not necessarily be realistic but then most players won't be familiar with cow movements.