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Re:Doom crash after 2.5 years of real-world runtime confirme... by reactordev on Wednesday September 17, 2025 @07:59AM (#45274749)
It’s definitely not lost…
Re:Doom crash after 2.5 years of real-world runtime confirme... by jbreckmckye on Wednesday September 17, 2025 @08:25AM (#45275000)
What code are you looking at?

FFIX for PSX would have been written in C (or possibly C++) with PSY-Q. It will not be one program - those games were composed of multiple overlays that are banked in / out over the PlayStation's limited memory.

From what I know the PC release was a port to a new framework, which supports the same script engines, but otherwise is fresh code. This is how it can support mobile, widescreen, Steam achievements etc.