Re:Doom crash after 2.5 years of real-world runtime confirme...
by mungoman2 on Wednesday September 17, 2025 @02:11AM
(#45272353)
Wouldn't a slower tick make it easier as you get more wall time to do the same challenge.
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Re:Doom crash after 2.5 years of real-world runtime confirme...
by fredoralive on Wednesday September 17, 2025 @02:25AM
(#45272433)
No? Wall time (that the challenge runs on) is unchanged, game time (Vsync) is running at 83% of full speed (50Hz vs 60Hz), so if something tied to frame rate (animation, walking speed etc.) takes 1 second to do on NTSC, it'll take 1.2 seconds to do on PAL etc.