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Re:John Carmack on Patents by JabavuAdams on Tuesday January 27, 2009 @09:25AM (#452116)
You can also try to release as much info as possible to flood patent trolls with prior art.

I know of other game developers who essentially have public domain game engines / helper libraries. Aside from sharing, the rationale is that they can re-use their code on the job, without having to re-solve problems they've already solved.

Re:John Carmack on Patents by eru on Tuesday January 27, 2009 @02:50PM (#452605)
Who has to shoulder the burden of proof on prior art?