Re:I replaced Animal Crossing's dialogue with a live LLM by ...
by vuciv on Wednesday September 10, 2025 @12:32PM
(#45200141)
I would love to work on this. I have worked on this a ton and have really strong ideas for some.
1. I think people assume you have one LLM per character, but I think if you had specialized ones for each quest, item, etc.., this would actually work quite well.
3. I actually think if you cached responses under certain conditions, costs can be saved significantly. This would require quite a robust context, though, to still feel dynamic.
1. I think people assume you have one LLM per character, but I think if you had specialized ones for each quest, item, etc.., this would actually work quite well.
3. I actually think if you cached responses under certain conditions, costs can be saved significantly. This would require quite a robust context, though, to still feel dynamic.