Re:I replaced Animal Crossing's dialogue with a live LLM by ...
by latexr on Wednesday September 10, 2025 @10:32AM
(#45198305)
> this seems to assume that the only way to feel rewarded / have fun is by comprehensively extracting content from the game.
Not my intention, that is not something I believe. I’m not a completionist (I get those who are, but to me it can get boring or stressful) and I see the appeal in sandbox games (even if I don’t usually play them).
> Sounds frustrating. Ultimately games should be rewarding and fun.
this seems to assume that the only way to feel rewarded / have fun is by comprehensively extracting content from the game. in order to have fun in an "emergent" generative game of this nature, you'd need to let go of that goal.
i do agree with the risks surrounding engineered engagement.