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Re:I replaced Animal Crossing's dialogue with a live LLM by ... by maplethorpe on Wednesday September 10, 2025 @04:07AM (#45194698)
Instead of generating truly random dialogue, you could choose to only generate random seeds within a certain number range, so that the probability that two players seeing the same line of dialogue increases, while still having enough variety for it to feel "random" to a solo user.

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