Re:I replaced Animal Crossing's dialogue with a live LLM by ...
by mungoman2 on Wednesday September 10, 2025 @01:38AM
(#45193729)
For story writing you generate into the framework of https://news.ycombinator.com/item?id=45134144
Re:I replaced Animal Crossing's dialogue with a live LLM by ...
by azernik on Wednesday September 10, 2025 @07:01AM
(#45195944)
I think generally, games should move to using the GPU less for graphics and more for computation. Not just AI computation - those fancy GPUs are a big resource that simulation games could be taking advantage of and just... aren't.
(Yes, this is a Paradox callout. Give me less fancy particle effects in Vic3 and use the GPU for computing pop updates faster!)
(Probably the biggest barrier to this is the lack of a convenient C++/C#-level cross-manufacturer compute API. Vulkan is a bit too low-level for game devs to work with, OpenCL kind of sucks, and CUDA is NVIDIA-only.)
I wouldn't ever want a game to use it for the core story writing, because it's pretty important that it is consistent and unable to be derailed. But for less serious NPC interactions or like an RPG scenario it is such a great fit.
I also wouldn't want a single player game to rely on remote inference, because that will get turned off eventually and then your game doesn't work.