Re:Deluxe Paint on the Commodore Amiga
by ChristopherDrum on Tuesday September 09, 2025 @07:27PM
(#45190939)
Author here. Thanks for reading, and I'm happy you enjoyed it! I've never touched Animator, but I'm intrigued now.
Re:Deluxe Paint on the Commodore Amiga
by 3036e4 on Wednesday September 10, 2025 @05:42AM
(#45195367)
There is a binary of the original 1989 Animator (but compiled around 2010 from BSD-licensed source code I think) here if you want to try it:
https://github.com/AnimatorPro/Animator-Pro/tree/f5ed3/bin/d...
I am sure it is possible to find the Pro version somewhere, but I have not seen a build yet based on the published source code. Pro supported SVGA graphics and had a built-in scripting language, so should be more useful in practice, especially with access to the source code for modifying it (if/when someone figures out how to build it). There have been some attempts to port it to modern platforms, but not sure how that went.
Not having layers is frustrating, but also in some way fun. I have not used Deluxe Paint much, but in Animator there is a second Clip screen, it is possible to save and load the clipboard (i.e. "CELs") as well as the current image using keyboard short-cuts, and then there are some other nifty features like "copy everything that changed in this frame since I came here"... The more I play with it the more workarounds I find for things that otherwise would have been easy to do if there were layers.
Also have that set up on my phone, with a lot of on-screen buttons configured in DOSBox. Works well and doesn't come with any of the annoying in-app-purchases and/or ads that all the app painting programs seem to be full of. I even bought a stylus to use with Animator on my phone.