Re:Shipping textures as PNGs is suboptimal
by TinkersW on Sunday September 07, 2025 @11:46AM
(#45159210)
A single channel SDF can be encoded to BC4 with fairly good quality, and it can actually represent a wider range of values than a u8 texture... but with the downside of only having 8 values per 4x4 block.
So if the texture is small I'd use u8, for a very large texture BC4 isn't a bad idea.
So if the texture is small I'd use u8, for a very large texture BC4 isn't a bad idea.