Re:Speeding up Unreal Editor launch by not spawning 38000 to...
by adithyassekhar on Saturday September 06, 2025 @12:28PM
(#45150665)
Especially when you know the user won't be opening half of those. I did'nt use a global one because the modals themselves have some complex logic inside.
Re:Speeding up Unreal Editor launch by not spawning 38000 to...
by llbbdd on Saturday September 06, 2025 @01:14PM
(#45151065)
"Devs use React because they how to use the web platform, here's how to do it right" and then posts a vanilla solution that doesn't solve understand or solve the problem. Tale as old as time. Bonus points if covering the edge cases in the vanilla solution and making it work for a second component would involve a tiny homegrown reimplentation of most of React anyway.
Excessive nodes - hidden or not - cost memory. On midrange Android it’s scarce and even if you’re not pushing against overall device memory limit, the system is more likely to kill your tab in the background if you’ve got a lot going on.