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Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i... by SandmanDP on Friday September 05, 2025 @01:10PM (#45140931)
Are there any culling optimizations for unseen elements when layering SVG images? Looks like this isn’t an optimization that comes out-of-the-box with OpenVG and all the major web browsers needed to add this, so wondering what your solution is doing.
Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i... by mindbrix on Friday September 05, 2025 @01:41PM (#45141311)
The depth buffer is used for opaque path interiors.
Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i... by SandmanDP on Friday September 05, 2025 @03:43PM (#45142796)
Does that mean there’s no culling for overlapping elements? Sorry, just trying to understand your response.