I think this is because many, many problem domains have a structure that lends themselves well to two-language solutions. They have a small homogenous computation structure on lots of data that needs to run extremely fast. And they also have a lot of configuration and data-munging that is basically quick one-time setup but has to be specified somewhere, and the more concisely you can specify it, the less human time development takes. The requirements on a language designed to run extremely fast are going to be very different from one that is designed to be as flexible and easy to write as possible. You usually achieve quick execution by eschewing flexibility and picking a programming model that is fairly close to the machine model, but you achieve flexibility by having lots of convenience features built into the language, most of which will have some cost in memory or indirections.
There've been a number of attempts at "one language to rule them all", notably PL/1, C++, Julia (in the mathematical programming subdomain), and Common Lisp, but it often feels like the "flexible" subset is shoehorned in to fit the need for zero-cost abstractions, and/or the "compute-optimized" subset is almost a whole separate language that is bolted on with similar but more verbose syntax.
It seems like it's just extremely difficult to give fine-grained control over the metal while having an easy, ergonomic language that lets you just get on with your tasks.
Modern Common Lisp also seems to have given up its "one language to rule them all" mindset and is pretty okay with just dropping into CFFI to call into C libraries as needed. Over the years I've come to see that mindset as mostly a dead-end. Python, web browsers, game engines, emacs, these are all prominent living examples of two-language solutions that have come to dominate in their problem spaces.
One aspect of the "two language problem" that I find troubling though is that modern environments often ossify around the exact solution. For example, it's very difficult to have something like PyTorch in say Common Lisp even though libcuda and libdnn should be fairly straightforward to wrap in Common Lisp (see [1] for Common Lisp CUDA bindings.) JS/TS/WASM that runs in the browser often is dependent on Chrome's behavior. Emacs continues to be tied to its ancient, tech-debt ridden C runtime. There seems to be a lot of value tied into the glue between the two chosen languages and it's hard to recreate that value with other HLLs even if the "metal" language/runtime stays the same.
PyTorch is actually quite illustrative as being a counterexample that proves the rule. It was based on Torch, which had very similar if not identical BLAS routines but used Lua as the scripting language. But now everybody uses PyTorch because Lua development stopped in 2017, so all the extra goodies that people rely on now are in the Python wrapper.
The only exception seems to be when multiple scripting languages are supported, and at roughly equal points of development. So for example - SQLite continues to have most of its value in the C substrate, and is relatively easy to port to other languages, because it has so many language bindings that there's a strong incentive to write new functionality in C and keep the API simple. Ditto client libraries for things like MySQL, PostGres, MongoDB, Redis, etc. ZeroMQ has a bunch of bindings that are largely dumb passthroughs to the underlying C++ substrate.
But even a small imbalance can lead to that one language being preferenced heavily in supporting tooling and documentation. Pola.rs is a Rust substrate and ships with bindings for Python, R, and Node.js, but all the examples on the website are in Python or Rust, and I rarely hear of a non-Python user picking it up.
I also wonder how much of the ossification comes from the embodied logic in the HLL. SQLite wrappers tend to be very simple and let the C core do most of the work. Something like PyTorch on the other hand layers on a lot of logic onto underlying CUDA/BLAS that is essential complexity living solely in Python the HLL. This is also probably why libcurl has so many great wrappers in HLLs because libcurl does the heavy lifting.
The pain point I see repeatedly in putting most of the logic into the performant core is asynchrony. Every HLL seems to have its own way to do async execution (Python with asyncio, Node with its async runtime, Go with lightweight green threads (goroutines), Common Lisp with native threads, etc.) This means that the C core needs to be careful as to what to expose and how to accommodate various asynchrony patterns.
Also, no. I can't use Python for inference, because it is too slow, so I have to export to tensorflow lite and run the model in C++, which essentially required me to rewrite half the code in C++ again.
Edit: from other posts on this page, I've realized that being a superset of Python is now regarded a nice-to-have by Modular, not a must-have. They realized it's harder than they thought initially, basically.
Yes, you can write mojo with python syntax and transpile. You'd end up with something similar to Julia's 1.5 language problem.
Since the mojo language is not fully specified, it's hard to understand what language constructs can't be efficiently expressed in the python syntax.
Love MLIR and Mojo as debuggable/performant intermediate languages.
It already exists. It is called PyTorch/JAX/TensorFlow. These frameworks already contain sophisticated compilers for turning computational graphs into optimized GPU code. I dare say that they don't leave enough performance on the table for a completely new language to be viable.
Triton, CUDA, etc, let one write GPU kernels.
> Whether it's 1, 2, or N kernels is irrelevant.
Not sure what you mean here. But new kernels are written all the time (flash-attn is a great example). One can't do that in plain Python. E.g., flash-attn was originally written in C++ CUDA, and now in Triton.
What I mean here is that DNN code is written on a much higher level than kernels. They are just building blocks you use to instantiate your dataflow.
Somehow python managed to be both high level and low level language for GPUs…
Also, flash attention is at v3-beta right now? [0] And it requires one of CUDA/Triton/ROCm?
[0] https://github.com/Dao-AILab/flash-attention
But maybe I'm out of the loop? Where do you see that flash attention 4 is written in Python?
Just to be clear here - you use triton from plain python, it runs compilation inside.
Just like I’m pretty sure not all mojo can be used to write kernels? I might be wrong here, but it would be very hard to fit general purpose code into kernels (and to be frank pointless, constrains bring speed).
As for flash attention there was a leak: https://www.reddit.com/r/LocalLLaMA/comments/1mt9htu/flashat...
That's kind of the point of Mojo, they're trying to solve the so-called "two language problem" in this space. Why should you need two languages to write your glue code and kernel code? Why can't there be a language which is both as easy to write as Python, but can still express GPU kernels for ML applications? That's what Mojo is trying to be through clever use of LLVM MLIR.