Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i...
by willtemperley on Friday September 05, 2025 @09:26AM
(#45138309)
I find that caching of renders brings orders of magnitude higher performance when using the native iOS / macOS canvas, however I get the feeling that there is really a limit to the direct drawing performance possible with a canvas API. I haven’t tried this yet so I’d be happy to be surprised.
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Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i...
by mindbrix on Friday September 05, 2025 @10:36AM
(#45139102)
Drawing cached renders in quads is how Core Animation works, but they do not scale well. You are ultimately limited by the CPU. Rasterizer enables a fully-animated canvas @ 60fps.