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Re:Rasterizer: A GPU-accelerated 2D vector graphics engine i... by mindbrix on Friday September 05, 2025 @07:31AM (#45137356)
Thanks, you imagine correctly ;-)

The current version uses Metal. I haven't even considered GPU ports yet, as my methodology is to get it working well on one platform first.

For single-pass SVG --> texture, a CPU approach would probably offer the lowest latency. For repeat passes, the GPU would probably win.

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