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A comment on Rasterizer: A GPU-accelerated 2D vector graphics engine in ~4k LOC. Parent comment
The current version uses Metal. I haven't even considered GPU ports yet, as my methodology is to get it working well on one platform first.
For single-pass SVG --> texture, a CPU approach would probably offer the lowest latency. For repeat passes, the GPU would probably win.
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The current version uses Metal. I haven't even considered GPU ports yet, as my methodology is to get it working well on one platform first.
For single-pass SVG --> texture, a CPU approach would probably offer the lowest latency. For repeat passes, the GPU would probably win.